Tuesday, 9 July 2013

Nomad Invasion



The Nomads are here!
Time for some plunder !

The invasion
  • The Great Empire is being ravaged by a horde of wild nomads, a herald asks you for help in expelling the invaders!
  • On the world map are their nomadic camps at various stages. When you defeat them you can also collect their Khan tokens in addition to the usual raw materials, coins and equipment.
  • This Khan tokens can be traded to the Herald for valuable rewards.
  • The higher the level of the nomad camp, the more loot is held there.
  • The levels of the nomad camp which you will see dependent on the level of the player, so that players in each level range can participate.
  • Khan tokens can only be looted and not bought.
  • If the event is over, all collected Khan tokens remain until the next time it runs, so you can spend them then.
  • For this event there are new achievements to unlock.
  • Khan tokens can be swapped for equipment, tools, units and decorations.
  • The invasion is an event that will run for several weeks.







Nomad Camps are on the World Map


The basics of attacking apply here
Try to send full waves with tools
You can even concentrate on weaker flanks


Level 60 camp



We are looking at the first report by Royals



The event is simple enough
Happy looting !



PS. Due to some changes, the strength of the nomads has increased slightly.
This one is from Kushal after the changes.

Monday, 27 May 2013

Tools and Units

Tools


Photo: We wish you a great Monday. Have you seen the new dummies in Empire? We hope you like it!
http://en.board.goodgamestudios.com/empire/showthread.php?4494-Empire-Update-12.10.11&p=27221#post27221

Offensive tools:


Scaling Ladder: -10% Wall protection, 15 movement

Siege Tower: -15% Wall protection, 20 movement

Belfry: -20% wall protection, 20 movement

Battering ram: -10% gate protection, 15 movement

Iron ram: -15% gate protection, 20 movement

Heavy ram: -20% gate protection, 20 movement

Mantlet: -5% ranged defense, 15 movement

Cast Iron Mantlet: -10% ranged defense, 20 movement

Shield wall: -15% ranged defense, 20 movement

Wood bundle: -5% moat protection, 15 movement

Assault bridge: -10% moat protection, 20 movement

Boulders: -15% moat protection, 20 movement

Banner: +1% Glory, 15 movement

War banner: +2% Glory, 20 movement

Loot sack: +15 Loot, 15 movement

Loot cart: +35 Loot, 20 movement


Defensive Tools:

Stone-throwing: +25% Wall protection, 20 movement

Tar Pitch Kettle: +40% Wall protection, 20 movement

Machicolation: +50% Wall protection, 20 movement

Castle gate reinforcement: +35% Gate Protection, 20 movement

Insulating mat: +60% Gate Protection, 20 movement

Portcullis: +75% Gate protection, 20 movement

Flaming arrows: +25% Ranged defense, 20 movement

Bulwark: +50% Ranged defense, 30 movement

Arrow slit: +70% Ranged defense, 20 movement

Sharpened stakes: +35% Moat protection, 20 movement

Swamp Snapper: +80% Moat Protection, 20 movement

Fire Moat: +110% Moat Protection, 20 movement

Dummy ranged soldiers: +10 Bowman on Spy report, 20 movement

Dummy Melee soldiers: +10 Spearman on Spy report, 20 movement

Dummy archers: +15 archers on Spy report, 20 movement


Shadow mercenaries:

Shadow ram: -10% Gate protection, 15 movement

Shadow Ladder: -10% Wall protection, 15 movement

Shadow Bundles: -5% Moat protection, 15 movement

Shadow shields: -5% ranged defense, 15 movement



Units




There are even more soldiers like Barbarians, Wolves, Composite bowman, Flame bearer, Sail ripper etc.


Events

Every often, a tent (or tents) will appear below your castle(s). Most events appear only in your main castle in the Great Empire, but others appear in your outposts or in other worlds. These tents are part of events and allow you to do various different things. Some achievements can be earned through events. 

This is part 1 of the events description. Part 2 can be found below, at post #2.

The sign "*" before the achievements earned from that event indicates that it is thought that the list of achievements is incomplete. If you know the requirements and rewards for another achievement that is not on that list, please post and tell me.

The 16 events, in order on here are:

1. The Great Tournament
2. Spy's Camp
3. Armourer
4. Shady Character
5. Travelling Merchant/Resource Trader
6. Shadow Mercenary
7. Travelling Knights
8. Resource Barterer
9. Marauders
10. Alchemist
11. Renegades
12. Alliance tournament
13. Architect
14. Plague camp
15. Technicus
16. Equipment Trader

If you feel I've left anything uncovered in any of the events, or still have a question after reading my description of the event, post here or send me a personal message about it.

1. The Great Tournament

When this tent is at your main castle (in every world), earn as much glory as you can within the time limit (which varies from game to game). Earn a certain amount of glory (which varies based on the time limit) and get a participation prize (25 rubies and 1,000 coins) and if you come in the top 100 then you earn a prize of 100 rubies and 10,000 coins (which replaces the participation prize). Come in the top 3 and earn a victory column (gives 135 PO and I think it takes up a 4*4 space).

I think I've covered most parts of the tournaments in this link:http://img94.imageshack.us/img94/364...tournament.png

There are 3 achievements and 90 achievement points up for grabs in this event:

1. Elite - "Be one of the top 100 at the Great Tournament." - 20 achievement points.
2. Winner - "Be one of the top 3 at the Great Tournament." - 30 achievement points.
3. Excellent - "Win the Great Tournament!" - 40 achievement points.

2. Spy's Camp

Defeat the King of the Robber Baron's Castle (which appears near your main castle in the Great Empire for a limited time) and earn 30 rubies and 7 days free from RBC attacks (this does not include NPCs in other kingdoms). The King of the RBCs changes strength based on your level. It is generally a bit harder than a normal RBC, but easier than a fortress in any kingdom.

This event has been altered previously for certain holidays. For instance, on April Fools' Day 2013, it was altered to a Demon Fortress controlled by cows and it rewarded the only look item available to date. However, in these holiday events, if you defeat the castle, it does NOT count towards the achievements.

*You can earn 3 achievements and 80 achievement points by completing this challenge:

1. Peacemaker (level 1) - "Defeat the King of the Robber Barons 1 time." - 10 achievement points
2. Peacemaker (level 2) - ".....4 times." - 20 achievement points
3. Peacemaker (level 3) - "....10 times." - 50 achievement points
4. Peacemaker (level 4) - "....15 times." - 75 achievement points

NOTE: The description for Peacemaker has a typo - it says "1 times" instead of "1 time". I have removed this typo.

3. The Armourer

During this event, you can buy tools (which normally cost resources and take time) in your main castle (in any kingdom) for coins. You can also buy special ruby tools.

Scaling ladder = 220 coins.
Stone-throwing = 550 coins.
Battering ram = 430 coins.
Castle gate reinforcement = 1,720 coins.
Mantlet = 810 coins.
Flaming arrows = 3,210 coins.
Wood bundle = 1,610 coins.
Sharpened stakes = 5,780 coins.
Belfry = 27 rubies (-20% wall).
Machicolation = 53 rubies (+50% wall).
Heavy ram = 32 coins (-20% gate).
Portcullis = 79 rubies (+75% gate).
Shield wall = 41 rubies (-15% ranged).
Arrow slit = 74 rubies (+70% ranged).
Boulders = 46 rubies (-15% moat).
Fire moat = 84 rubies (+110% moat).

This link shows you everything you could possibly want to know about the armourer:http://img560.imageshack.us/img560/9789/armourer.png

From this event, you can get 1 achievement and gain 10 achievement points:

1. Art of War - "Buy tools from the armorer." - 10 achievement points

4. The Shady Character

The Shady Character appears in your main castle in the Great Empire, and asks you to defeat the main castle of a certain player (based on your honour and level and theirs). The reward is 100 rubies and 5,000 coins. Once you complete one task, you gain another, and can gain infinite tasks until the character leaves.

You can complete 5 achievements and earn 105 points by completing this event:

1. Bounty Hunter (level 1) - "Perform the shady character's task 1 time." - 5 achievement points
2. Bounty Hunter (level 2) - "....9 times." - 10 achievement points
3. Bounty Hunter (level 3) - "....15 times." - 15 achievement points.
4. Bounty Hunter (level 4) - "....25 times." - 25 achievement points.
5. Bounty Hunter (level 5) - "....50 times." - 50 achievement points.

5. The Resource Trader (also known as The Travelling Merchant)

You can buy wood, stone or coins for rubies. You can also buy a mystery box for 150 rubies, which gives various rewards such as:

4 boulders + 2 fire moat
700 food
1250 coins
30 hours medico
2 bulwark + 6 cast iron mantlet
35 hours tax collector
2 swamp snapper + 5 assault bridge
2 insulating mat + 7 iron ram
45 hours stone overseer
30 hours merchant

All about the merchant: http://img832.imageshack.us/img832/4...ngmerchant.png

If anyone has found anything different in mystery boxes, reply below and I will add it to the list. If you have anything else you want to add or say, please post.

By buying things from the merchant, you can earn 2 achievements and 25 achievement points:

1. Merchant - "Buy goods from the resource trader." - 10 achievement points
2. Favored - "Buy a mystery box from the resource trader." - 15 achievement points

NOTE: It is not possible to complete the achievement Merchant by buying a mystery box.

6. Shadow Mercenary Camp

Hire various shadow troops and tools for rubies from your main castle in any kingdom. Shadow troops attack seperately to normal troops, and the person who is attacked does not know who attacked them. They take no time to recruit, but there is a limit based on your level.

10 shadow mace costs 300 rubies (mace).
10 shadow crossbowman costs 300 rubies (xbow).
10 shadow rogue costs 800 rubies (2HS).
10 shadow felon costs 800 rubies (heavy xbow).
1 shadow ram costs 14 rubies (ram).
1 shadow ladder costs 12 rubies (ladder).
1 shadow bundle costs 18 rubies (bundle).
1 shadow shield costs 16 rubies (mantlet).

All you could possibly want to know about the shadow mercenary camp -http://img832.imageshack.us/img832/5629/shadowew.png

From this tent, you can get 1 achievement and 20 achievement points:

1. Tough Measures - "Hire shadow mercenaries." - 20 achievement points

NOTE: You can get this achievement by buying a single shadow tool.

7. Travelling Knights

During the time that this tent appears in your main castle in the Great Empire, attack robber baron castles to complete pieces of a relic. The higher the level of the robber baron, the higher the chance of getting a piece. There are 2 relics - one with 8 pieces and one with 11 pieces. People under a level 20 get a relic with 8 piece, with the reward being 10 belfry, 15 travelling knights, 15 travelling crossbowmen, 15 macemen and 15 crossbowmen. People above level 20 get the 11 piece relic. The 11 piece relic rewards you with 80 travelling knights and 80 travelling crossbowmen, 30 belfry and 10 heavy ram.

Most of the things to do with the travelling knights can be found here:http://img217.imageshack.us/img217/4...ingknights.png

*You can complete the requirements for 2 achievements and earn 45 achievement points from this event:

1. Accolade (level 1) - "Help the Travelling Knights to complete their relic 1 time." - 15 achievement points
2. Accolade (level 2) - ".....4 times." - 30 achievement points

8. The Resource Barterer

You can trade resources in your main castle (in all kingdoms). Buy wood with stone or food, stone with wood or food, food with wood or stone and coins with wood, stone or food. You pay more to get less.

It is thought that this event is much rarer than other events, even though events appear randomly.

You can get 10 achievement points from 1 achievement in this event:

1. Bartering - "Barter resources with the resource barterer." - 10 achievement points

9. Marauders

The marauders want resources off you in the Great Empire. If you give them these resources (from your main castle, not your outposts), you will get marauders, loot sacks and loot carts. These marauders are about average in attack strength (a bit stronger than two-handed swordsmen), but really excel at getting resources: they have a loot capacity of 70. This is more than triple the loot of a veteran crossbowmen, more than double a veteran maceman's capacity and even 50% over what a kingsguard can get.

It is thought by most players that the cost of the event depends on your level. However, this has not been confirmed by any member of the Goodgame Studios staff or by a moderator.

This event is very expensive. Paying 288,000 resources (86,400 food and 100,800 each for wood and stone) gets you 216 marauders, 113 pyromaniacs, 72 loot sacks and 18 loot carts. This means that you pay 1.333K resources for each marauders. However, you do get an additional pyromaniac for every 2 marauders, a loot sack for every 3 marauders, and a loot cart for every 4 loot sacks (or every 12 marauders).

Using the marauders that recently came to my castle, I have made this:http://img94.imageshack.us/img94/9272/marauderg.png (old - without the new pyromaniac reward)

*By completing this event, you can get 2 achievements and 30 achievement points:

1. Big haul (level 1) - "Get the plunder for the marauders 1 time." - 10 achievement points
1. Big haul (level 2) - ".....4 times." - 20 achievement points

NOTE: There is a typo in Big haul - it says "1 times" instead of "1 time". Nevertheless, I have corrected this in the above description.

10. Alchemist event

While the tent is at your castles in the Great Empire (including outposts), you can gain ingredients when defeating robber barons. These ingredients are used to make different potions which increase the attributes of a building by a certain amount for a certain time.

There are 4 ingredients used: nibush berries, yggdrasil root, brimstone and night leaf. You can gain multiple types of these ingredients from a single robber baron, and you can also receive more than one of the ingredient. When the tent leaves, you keep the unused ingredients you had, but you can only use them again when the alchemist comes back to your castle.

Each potion can be used on some buildings. Not every building can have a potion used on, however, a decent amount do. Only one potion can be used per building at a single potion - if I use Probioticum on farmhouse A, and then use Toxiconium on farmhouse A 3 hours later, I will only receive the bonus from Toxiconium, because the better potion overrides the other one.

The buildings that can have potions used on are:
  • Farmhouse
  • Stone quarry
  • Woodcutter
  • Dwelling
  • Marketplace
  • Barracks
  • Guardhouse
  • Siege workshop
  • Defense workshop

The potions are listed below in order of price and usefullness (from lowest to highest):
  • Probioticum
    This potion increases the effect of a building by 20% for 3 hours. It requires 15 nibush berries, 2 yggdrasil root and 1 brimstone.
  • Letifer XI
    This potion increases the effect of a building by 20% for 6 hours. It requires 20 nibush berries, 13 yggdrasil root and 5 brimstone. BTW, if anyone is wondering, "XI" means "11" in Roman numerals.
  • Venenum Vulnus
    This potion increases the effect of a building by 50% for 3 hours. It requires 15 yggdrasil root, 10 brimstone and 1 night leaf.
  • Toxiconium
    This potion increases the effect of a building by 100% for 8 hours. It requires 35 nibush leaf, 40 yggdrasil root and 3 night leaf.
  • Contaminium
    This potion increases the effect of a building by 150% for 6 hours. It requires 50 nibush leaf, 24 brimstone and 5 night leaf.

There are 5 achievements and 250 achievement points up for grabs in this event:

1. Contaminium - "Use the potion contaminium 5 times." - 50 achievement points
2. Probioticum - "....prodioticum 100 times." - 50 achievement points
3. Letifer XI - "....Letifer XI 80 times." - 50 achievement points
4. Venenum Vulnus - "....Venenum Vulnus 60 times." - 50 achievement points
5. Toxiconium - "....Toxiconium 20 times." - 50 achievement points

11. Renegade Spy

This event appears solely at castles in the new kingdoms. In each, it will ask you to defeat the kingdom's NPC castles (e.g. barbarian tower and barbarian tower) to earn map pieces. The higher the level of the tower, the higher the chance of earning a map piece. There are 11 map pieces you need to find.

When you complete each event, you will earn 30 belfry and 10 heavy ram along with a certain amount of a type of renegade. All of these renegades are all-rounder troops, which means that they are good in defence and attack.

In Everwinter Glacier, you earn 85 of each of the following troops with the following stats:

Renegade Norseman Warrior

103 melee attack
129 melee defence
41 ranged defence
28 loot capacity
25 travel speed
4 food consumption

Renegade Norseman Bowman

86 ranged attack
48 melee defence
119 ranged defence
28 loot capacity
25 travel speed
4 food consumption


In Burning Sands, you earn 80 of each type of renegade.

Renegade Saber Warrior

111 melee attack
137 melee defence
48 ranged defence
28 loot capacity
25 travel speed
4 food consumption

Renegade Desert Bowmen

94 ranged attack
54 melee defence 
126 ranged defence
28 loot capacity
25 travel speed
4 food consumption

In Fire Peaks, you earn 75 of each type of renegade.

Renegade Cultist Warrior

124 melee attack
144 melee defense
55 ranged defense
28 loot capacity
25 travel speed
4 food consumption

Renegade Cultist Bowman

112 ranged attack
59 melee defence
135 ranged defence
28 loot capacity
25 travel speed
4 food consumption

All about the Everwinter Glacier renegades:http://imageshack.us/a/img268/7726/e...rrenegades.png

Everwinter Glacier renegades compared to offensive and defensive veterans:http://imageshack.us/a/img835/3428/r...vsveterans.png

*You can complete 5 achievements and earn 105 achievement points from this event:

1. Icy Renegades (level 1) - "Liberate the renegades in Everwinter Glacier 1 time." - 15 achievement points
2. Icy Renegades (level 2) - ".....Everwinter Glacier 4 times." - 30 achievement points
3. Desert Renegades (level 1) - "....Burning Sands 1 time." - 15 achievement points
4. Desert Renegades (level 2) - ".... Burning Sands 3 times." - 30 achievement points
5. Fiery Renegades (level 1) - ".....Fire Peaks 1 time." - 15 achievement points

NOTE: All the level 1 challenges said "times" instead of "time". I corrected this mistake.

12. Alliance tournament

This event is similar to the single player glory tournament. When the tent appears at your main castle (in Great Empire), your alliance must try to earn as much glory as it can during the time limit. There are participation prizes (varying on the exact time that the tent is there for), and prizes for the top 10 and top 3 alliances. All of these prizes go directly to the alliance funds (like the alliance level up bonuses).

The participation prize is 500 rubies and 20,000 coins. When the event lasted for roughly 24 hours, the participation prize was awarded to alliances earning 5000 glory.
The top 10 prize is 5000 rubies and 80,000 coins.
The top 3 prize is 20,000 rubies and 200,000 coins.

There are 0 achievements and 0 achievement points available from this event.

13. Architect

The architect appears at main castles in all worlds, but can be used even in outposts. It lets you unlock the ability to upgrade buildings to new levels. Once the architect is no longer there, you cannot upgrade the new buildings.

The buildings are: marketplace level 6 (45 market barrows), stone quarry level 10 (63 stone), woodcutter level 10 (53 wood), guardhouse level 4 (20 guards), dwelling level 11 (75 population) and townhouse level 11 (95 population).

*ALL TIMES USING LEVEL 3 KEEP (150% CONSTRUCTION SPEED)*

Marketplace level 6 costs 28,810 stone and 19,084 wood, and takes 30 hours 47 minutes 33 seconds to build.

Stone quarry level 10 costs 7430 stone and 9810 wood, and takes 12 hours 3 minutes 46 seconds to build.

Woodcutter level 10 costs 9920 stone and 7840 wood, and takes 11 hours 9 minutes 13 seconds to build.

Guardhouse level 4 costs 20,431 stone and 15,835 wood, and takes 17 hours 51 minutes 53 seconds to build.

Dwelling level 11 costs 24,561 stone and 16,853 wood, and takes 26 hours 9 minutes 26 seconds to build.

Townhouse level 11 - unknown cost and time

There are 0 achievements and 0 achievement points up for grabs in this event.


14. Plague camp

A plague is spreading through Goodgame Empire. Hire plague doctors and they will spread the plague in your opponent's castles. This will damage their buildings.

Plague doctors cost 890 rubies each. The maximum you can have at a single time is 200. Each plague doctor can be used on one castle, once.

There are 0 achievements and therefore 0 achievement points available from this event.

15. The Technicus

The Technicus will occasionally appear at your castle. He specializes in the improvement of the equipment. If you pay him enough coins, he will gradually improve all attributes of the equipment.

The higher the quality of the equipment the more often the item can be improved. A normal piece of equipment can be improved 3 times; a rare piece of equipment can be improved 8 times; you can improve an epic 12 times and a legendary 16 times. A unique item (found only in a special event called the "Blade Coast") can be upgraded 20 times.

With each improvement on the same item, the cost will be higher. The first improvement costs 170 coins and the second costs 550 coins. The third costs 1100 coins.

With each improvement on the same item the chance that the improvement is successful decreases. The first improvement has a 100% chance of success, while the second has a success rate of 86%.

If the improvement was unsuccessful you will only lose the coins that you paid for it, the item will remain as it was before, and will not lose any improvement that had been achieved before.

By using rubies it is possible to increase the chance that the improvement is successful to 100%.

There are 0 achievements and therefore 0 achievement points available from this event.

16. The Equipment Trader

*This event description is INCOMPLETE. Help us expand it by adding prices, and the exact packs of equipment you can buy.*

The equipment trader offers equipment for rubies. You can buy:
  • 1 random equipment (150 rubies)
  • 10 random equipment (1400 rubies)
  • 5 pieces of equipment, at least one of which is rare (950 rubies)
  • 5 pieces of equipment, at least one of which is epic (2100 rubies)
  • 5 pieces of equipment, at least one of which is legendary (7200 rubies)
  • A "glory pack" of equipment - it gives equipment which is specifically designed to increase glory (this pack is only available at certain times) (4500 rubies)
  • An "attack pack" of equipment - it gives four pieces of rare equipment to commanders, each of which is specifically designed for attacks (this pack is only available at certain times) (4500 rubies)
  • A "defense pack" of equipment - it gives four pieces of equipment to castellans, each of which is specifically designed for defending (this pack is only available at certain times) (4500 rubies)
  • An "honour pack" of equipment

It seems like the last three packs of equipment rotate around being available, so sometimes, you might see the glory pack but not the attack/honour pack, and other times, you'll see the honour pack but not the attack/glory pack.

There are no achievements relating to this event.



If you found this useful, let us know.